Hi all,
I was wondering if anybody knows about 2D (cross shore vs depth) implementations of ROMS (well, probably not strictly 2D, but a 3D model with a few grid nodes in the alongshore direction). I'd appreciate any references you can give me!
Thanks!, Laura
PS: I wasn't sure where to post this message, hope here is OK...
2D (cross shore vs depth) applications...?
Laura-
ROMS is a fully 3D model, but we can set up grids and use cpp options in several ways to suit various smaller grid configurations.
For example, the SHOREFACE test case is a 3D application, but there are no variations in the "y" direction. It uses NS_PERIODIC which 'mirrors' the information between the south and north ends. The grid is small in the N-S direction, only 7 cells or so wide. Also the forcing has no variation in the y-direction so the solution should not vary in the y.
This app is basicallly the 2D (x-z) setup that you want (i think).
-j
ROMS is a fully 3D model, but we can set up grids and use cpp options in several ways to suit various smaller grid configurations.
For example, the SHOREFACE test case is a 3D application, but there are no variations in the "y" direction. It uses NS_PERIODIC which 'mirrors' the information between the south and north ends. The grid is small in the N-S direction, only 7 cells or so wide. Also the forcing has no variation in the y-direction so the solution should not vary in the y.
This app is basicallly the 2D (x-z) setup that you want (i think).
-j